The best PSP games reflect just how ahead of the game Sony was in 2004. Going up against Nintendo’s 3DS was never going to be easy for the manufacturer, although it had faced stiffer odds in the home console market years before. With its multimedia UMD cartridges and a selection …
Read More »The creators of Earthworm Jim on what’s in store for his new Amico adventure
The latest issue of Retro Gamer is on sale now and celebrates the exploits of Earthworm Jim, one of the most iconic characters to come out of the Nineties. Our exhaustive 10-page feature not only reveals how the crazy annelid was created by Doug TenNapel, but also why he was …
Read More »QuakeCon started life as an internet chat room with fans and developers
The idea for QuakeCon originally came from an internet chatroom between fans and developers who wanted to play iD Software’s games together. As detailed in issue 227 of Retro Gamer, QuakeCon was born in an Internet Relay Chat (IRC) room in the early 90s. Run for fans, by fans, the …
Read More »The new Retro Gamer reveals the Nintendo 64 didn’t need to be 64-bit
This year is the Nintendo 64’s 25th anniversary and Retro Gamer spoke to veteran developers to find out why so many of the system’s games pushed technical boundaries. Interestingly, despite the power of Nintendo’s console, Giles Goddard, who worked on titles including Super Mario 64 and 1080º Snowboarding had an …
Read More »From Shogo to Middle-earth: Shadow of War: Charting the chaotic, creative history of Monolith Productions
When you try to imagine how the developers behind Blood, one of the most gloriously gory games of the nineties, first came together, the last thing that springs to mind is a games studio known for titles like Millie’s Math House. Perhaps the placid nature of educational games development caused …
Read More »Resident Evil creator Shinji Mikami on the making of a horror classic: “one by one staff would resign from the job”
Shinji Mikami is a very likeable guy who is not afraid to speak his mind. For a start, he says, the Resident Evil title is a “stupid” one. The Western title for his made-in-Japan horror epic is, he reckons, completely nonsensical. (Capcom America proposed the Anglicised term; Mikami had no …
Read More »“We wanted as much gore and blood as possible”: The Making of Robocop Versus The Terminator
After notching one film apiece, The Terminator and RoboCop stood equal. Both had been incredible sleeper hits, totally unfancied at the box office, and demonstrated the pointedly adult sci-fi talents of maverick directors looking for their first major breakthrough hit. Then, when the inevitable sequels appeared, the two franchises began …
Read More »The making of Realms of the Haunting: “By the end I was completing the game in two hours and 30 minutes”
In the winter of 1996, publisher Gremlin Interactive unleashed an action-horror classic onto an unsuspecting gaming public. Cowering in a corner is Retro Gamer as we talk to producer Paul Green about the ideas and development that spawned this battle between good and evil… “I started at Gremlin as a …
Read More »What makes Super Mario games so magical? Developers pay tribute to Nintendos platform icon
Issue 203 of Retro Gamer (opens in new tab) celebrates the legendary Super Mario series. We quizzed a number of industry veterans, including John Romero, Ste Pickford, Chris Sutherland, Derek Yu and Julian “Jaz” Rignall to find out what makes the 2D Mario games so special and the impact the …
Read More »Castlevania: Symphony of the Night: How it created the Metroidvania and changed 2D gaming forever
Hindsight being what it is, we can look back now at the launch of Castlevania: Symphony of the Night and see beyond its initial poor sales figures, and the fact that neither Konami or Sony seemed interested in supporting its PlayStation release with much advertising, and see how important and …
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