Games change a lot. They have to, as game design is an iterative process. You build, you test, you tweak, you keep what works, you cut what doesn’t or what you can’t finish. Continue this for several years, and you (hopefully) have a fully functioning game. Thing is, games are …
Read More »9 big questions E3 2016 must answer
E3 2016 will yield the usual razzmatazz, hype and big game announcements, but what does the show really mean for gaming in the immediate, and long-term, future? What will it signal for the future of VR? Or the health of AAA games? Where does indie fit into such a garish …
Read More »Bookmark this E3 2016 press conference schedule and plan your attack
I could lie and say I put this E3 press conference schedule together just to make your life easier, but to be honest, I’m probably going to be cross-referencing it quite a bit in the weeks ahead too. Let me apologize in advance for your pending sleep deprivation, UK readers. …
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