2007 is the year that the era of HD gaming finally came into focus. In many respects, the developers behind the biggest games of 2007 wrote the rulebook for gaming as we know, see, and experience it today. Visual fidelity might be sharper, framerates stabler, and game worlds more densely …
Read More »How Sifu is mixing authenticity, style, and the supernatural to deliver the ultimate Kung Fu power fantasy
It’s no small feat to become the highlight of a State of Play livestream, but one look at Sifu tells you exactly why everyone was talking about Sloclap’s upcoming PS5 game following February’s PlayStation showcase. A stylistically breathtaking ode to martial arts movies and Chinese culture, Sifu promises a breakneck …
Read More »“The home of Final Fantasy is on console”: Director Naoki Yoshida on bringing Final Fantasy 14: Endwalker to PS5
Square Enix is about to bring Final Fantasy into the next generation. On April 13, an open beta of Final Fantasy 14 is set to land on PS5, introducing a suite a upgraded features such as improved frame rates, faster load times, 4K resolution support and more. The PS5 version …
Read More »Resident Evil creator Shinji Mikami on the making of a horror classic: “one by one staff would resign from the job”
Shinji Mikami is a very likeable guy who is not afraid to speak his mind. For a start, he says, the Resident Evil title is a “stupid” one. The Western title for his made-in-Japan horror epic is, he reckons, completely nonsensical. (Capcom America proposed the Anglicised term; Mikami had no …
Read More »The evolution of Resident Evils combat, from clunky tank controls to slick first-person survival horror
Resident Evil is no stranger to mutation. Capcom reflects the unsuspecting citizens of Raccoon City in this respect, genetically morphing over time in response to viral and environmental factors beyond its control. But where those caught up in the aftermath of the Mansion Incident can blame the T-virus for slow …
Read More »The ultimate guide to the Resident Evil games
“Enter the Survival Horror…” with those four words, Capcom kick-started a genre revolution. The Resident Evil series made its debut on March 22, 1996, for the original PlayStation. In the 25 years since, Resident Evil has grown to become one of gaming’s most beloved and best-selling franchises – shifting over 107 …
Read More »“We might have overachieved, to be honest”: The making of Jak and Daxter: The Precursor Legacy
One day in 1999, Naughty Dog co-founder Andy Gavin walked into the studio’s Santa Monica office and approached his team of QA testers with an unusual proposition: “Who wants a 48 hour, all-expenses-paid trip to Japan with plenty of jetlag, and at least one good meal?”. His chosen volunteer would …
Read More »From Call of Duty: Black Ops Cold War to Cyberpunk 2077, how DLSS could shape the next-generation of video game graphics
The next-generation of gaming has arrived, and with it, our understanding of its many buzzwords and acronyms, from ray-tracing to haptic feedback, has finally started to make sense. But, as is always the case in this industry, the focus has already turned to the next thing that could push the …
Read More »It Takes Two preview: If only it came out three years ago maybe I wouldnt have gotten divorced
“It’s impossible to get tired of this game otherwise I’ll give you a thousand bucks,” Josef Fares proclaims in the middle of a presentation on It Takes Two. It’s a one-way video call, so Hazelight’s creative director can’t see me raise my eyebrows at the statement, which is made before …
Read More »Project Triangle Strategy demo is promising for those who loved Fire Emblem: Three Houses
As a longtime Fire Emblem fan, I can’t help but be drawn to Project Triangle Strategy (lacklustre working title aside). After playing Fire Emblem: Three Houses to death back in 2019, I’m more than ready for a new strategy-based adventure and Square Enix’s upcoming RPG seems to fit that bill …
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