Given its function as both a prison and site of ritual child sacrifice, Ico’s castle is disarmingly picturesque. The setting achieves balance through contrasts; dank, moss-speckled chambers open out on sunlight-warmed courtyards. Its atmosphere teeters between comforting and oppressive, the familiar and the otherworldly. Still it remains one of the …
Read More »Far Cry 2 works so well because its broken
Back in 2008, before the Far Cry series ascended to the heights of recent efforts, things weren’t so rosy. The Africa-set Far Cry 2 split critics and fans alike, most notably because it was teensy bit broken. Okay, it was quite a bit broken, but it turns out all that …
Read More »Activision boss Eric Hirshberg talks about bringing Guitar Hero back
With a new live-action setup, a fresh controller that’s been built for the ‘medium difficulty’ crowd and a setlist that’s more eclectic than a weekend ticket to Glastonbury Festival, Guitar Hero Live is looking to spearhead a revival for the long-stagnant rhythm-action genre. In the latest issue of Edge, CEO …
Read More »Dishonoreds defining power was a last minute call
Ever wondered where Blink, Dishonored‘s most iconic power found its origins? Turns out the teleporting trick from Arkane Studios’ 2012 assassination sim was the brainchild of legendary developer Doug Church. In the latest issue of Edge, co-creative director Harvey Smith reveals the veteran Thief designer wanted to turn a key …
Read More »Dare To Be Digital 2015 launches as Abertay invites applications
Abertay University has started accepting applications for this year’s Dare To Be Digital, in which student teams will compete to win the coveted BAFTA Ones To Watch Award. For 2015, Abertay has widened the criteria for entry. Previous Dare events have given students just eight weeks to work on a …
Read More »Batman: Arkham Knight – the superhero game for a new generation
Arkham Knight game director Sefton Hill is in reflective mood. He and his team are on the home stretch, in the final six months of work on the final game in the trilogy that made their studio’s name. Rocksteady has been making Batman games for eight of its ten years …
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