A Plague Tale: Requiem’s director has revealed how it’s taking advantage of new-gen tech through leaving last-gen consoles behind. Speaking to Edge Magazine in its latest issue (opens in new tab), A Plague Tale: Requiem director Kevin Choteau pulls back the curtain on some new technical details for the sequel. …
Read More »Does Deathloop prove that immersive sim is an outdated term?
Agreeing with a door isn’t something we often find ourselves doing – not even in games. But the very first time you encounter one in Deathloop, it’s locked with a four-digit keycode. “You know the code,” the game tells you, over and over, in hovering captions that flicker in the …
Read More »Salt and Sacrifice is part Dark Souls, part Monster Hunter
As a condemned criminal, the protagonist of Ska Studios’ followup to 2016’s Salt And Sanctuary faces an unpleasant choice: death, or a life of servitude spent hunting colossal monsters called Mages to rid the world of their malicious presence. When you see these hideous beasts – and despite his self-effacing …
Read More »How Fortnite and Minecraft virtual concerts kept music alive while we weren’t allowed outside
We realise we’ve done something wrong when the wooden door won’t open from the outside. To the glitch pop already pumping in our headphones, we add a flurry of hasty right-clicks, to no avail. The set we’ve all queued so long to see is just about to start, but this …
Read More »Legend of Zelda: Spirit Tracks was a flawed series entry that shined a long-overdue spotlight on on its title character
There’s probably less anticipation these days for the return of Christ than there is for Nintendo’s Breath Of The Wild sequel. And for good reason. That game revolutionised not only one of the most celebrated series in videogames but the entire concept of open-world games while it was at it, …
Read More »What can we learn from the Cyberpunk 2077 launch disaster?
Now that the launch dust has settled, it feels like a reasonable moment to pause and reflect on the Cyberpunk 2077 story – not only because it may help in identifying danger signs in the future. There are two big things to note before digging into the disasters around its …
Read More »The Vertex conference is back this February
Vertex 2021 is the ultimate conference for 2D and 3D artists, hosted by our Future PLC sister sites CreativeBloq.com, 3D World, and ImagineFX. It brings industry expertise across the world of computer graphics. At Vertex 2021, you’ll be able to learn from the world’s best creative studios, improving your creative …
Read More »Psychonauts 2 mesmerises Edge magazine with an exclusive hands-on – and a glow-in-the-dark cover
Where’s your head at? It’s a question that we could all serve to ask each other a little more in this, the year of Perpetual Anxiety. Indeed, mental health is a topic that videogames have, over the years, become increasingly bolder about addressing. But there was one game that famously …
Read More »Epic reveals how its been working with Sony for years on Unreal Engine 5
Epic CEO and founder Tim Sweeney revealed that the company has worked with Sony over the last three or four years to make its new Nanite technology on the Unreal Engine 5 possible in an interview in Edge’s latest issue (opens in new tab). In the interview, which is in …
Read More »Darwin Project is a game hungry for viewers as much as players – could it actually work?
Support long-form games journalism (Image credit: Future) This feature first appeared in Edge Magazine. If you want more great long-form games journalism like this every month, delivered straight to your doorstop or your inbox, why not subscribe to Edge here. (opens in new tab) Darwin Project is, understandably, extremely motivated to …
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