Kicking it analogue If you’re like me, video games don’t end when you set down the controller. Books, comics, movies, and more – I’m always looking for ways to work video games into my non-video game activities. And how do you get your fix when your console is on the …
Read More »BioShock Infinite sells more than 4 million since March
Four million isn’t Call of Duty numbers, but it’s not half bad for a semi-political, semi-historical shooter: Take-Two Interactive CEO Strauss Zelnick shed some insight on BioShock Infinite‘s sales since March in a conference call with investors today (via Joystiq). “BioShock Infinite is North America’s best-selling multiplatform release so far …
Read More »BioShock Infinite: Columbias Finest pack is not that kind of DLC
BioShock Infinite has received its first morsel of DLC on Steam, and creator Ken Levine is assuring fans that more Columbia stories are coming. Columbia’s Finest costs $5 and combines all the upgrades accessible from the pre-order only Industrial Revolution Pack, and the Ultimate Songbird Edition’s Upgrade Pack. With Columbia’s …
Read More »BioShock Infinite box art: Love it or hate it?
The official BioShock Infinite box art made its debut over the weekend and caused quite a stir amongst people with opinions. The BioShock Infinite box art features protagonist Booker DeWitt and looks like this: What do you think – love it, hate it, or somewhere in the middle? Confirm your …
Read More »Bioshock Infinite: Downloadable puzzle game unlocks in-game bonuses, is free (with the price of a pre-order)
Yep, following the footsteps of the likes of Fable II (opens in new tab) and Hitman: Absolution (opens in new tab), BioShock Infinite (opens in new tab)is jumping on the “Here’s a little game as a teaser while you wait for the real thing” bandwagon, with the announcement of BioShock …
Read More »E3 2011: BioShock Infinite will support Move controls
At Sony’s E3 press conference earlier this evening, Irrational Games’ Ken Levine beganhis presentation byrecounting a recent interview he gave where he completely poo-pooed motion controls, firmly stating that his company was dedicated to traditional button-based input.So refreshing, right? We were totally with himas hepoked funatmotion controlsby flailing about ridiculously, …
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